AI Insights · Timothy · January 2025
Top 5 Slime Games on Android in Australia, Q4 2024
Explore the performance trends of the top slime games on Android in Australia during Q4 2024, highlighting downloads, revenue, and active user metrics.
In the fourth quarter of 2024, the top slime games on the Android platform in Australia showed varied performance trends. Here’s a closer look at each app’s key metrics, based on data from Sensor Tower.
My Talking Slimy Slime Pet Cat from Pixeland OU experienced fluctuations in revenue, peaking at approximately $990 in mid-November before declining towards the end of the quarter. Weekly downloads saw a significant drop from early October’s 961 to December lows, but rebounded to 703 in the final week. Active users followed a similar pattern, starting at 2.3K in September and ending at nearly 3K.
Bruno – My Talking Slime Pet by Dramaton showed a steady increase in downloads, culminating in 2.6K by the end of December. Revenue remained relatively stable, hovering around $60 throughout the quarter. Active users maintained a consistent presence, closing the quarter at nearly 29.5K.
Super Slime Simulator: DIY Art, also from Dramaton, saw a dramatic rise in downloads, reaching 3.4K by the end of December. Revenue remained modest, with slight peaks in November and December. Active users decreased mid-quarter but recovered to 2.2K by the end of the year.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a gradual increase in downloads, peaking at 1.2K in mid-December. Revenue remained low, with minor fluctuations throughout the quarter. Active users were recorded at 11.5K by December’s end.
Finally, Fluid Simulation by DoGreat Technologies demonstrated steady download numbers, averaging around 150 per week. Revenue peaked at $44 in late October, while active users remained consistent, closing the quarter at 371.
Overall, these apps showcased diverse trends in user engagement and monetization. For more in-depth insights, visit Sensor Tower.